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The full list of nominees and winners follows below. Schatz revealed this year's big winner to be Mojang's indie sensation sandbox game Minecraft, which also garnered the audience award earlier in the evening. However, the main trophy-the Seumas McNally Grand Prize-was handed out by last year's winner, Monaco creator Andy Schatz. Best Mobile Game went to Ratloop's Helsing's Fire, and Excellence in Visual Art was won by WiiWare actioner Bit.Trip Runner from Gaijin Games. In other categories, the Excellence in Design nod went to 10-minute "dungeon crawl" adventure Desktop Dungeons from QCF Design. First up was Technical Excellence, a category won by the first-person horror game Amnesia: The Dark Descent from Frictional Games. "I hope you like farms." Minecraft won big at the 2011 IGF Awards.
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"I hope you enjoy tonight, because soon you'll all be subsidiaries of Zynga," he joked to widespread chuckles. Anthony Carboni, host of Web series Bytejacker, served as the night's emcee and began with a round of jokes that drew mixed reactions. New IGF chairman Brandon Boyer took the stage to discuss the grand prize purse for the night-some $50,000. As is the case every year, the annual Game Developers Choice Awards were immediately preceded by the Independent Games Festival awards, which honor some of the most innovative smaller-scale titles created during the prior year.